What is a SecondLife Mesh Avatar?

A SecondLife Mesh Avatar is a pre-made body. That’s all I know about know. I haven’t been in SL for over 2 years and so much have changed again. I really want to know more about SL Mesh and starting with the avatar…. and here are some things I found out about it. 

So where to find a Mesh body to start testing?

I discoverd that in the Library folder in your Inventory you can find LindenLabs newbie Mesh Avatars.

Go to Library > Clothing > Initial Outfits. I am wearing the Delilah Mesh body. Right there I noticed the little icon which is an orange cube in front of the name. So I figured a mesh body is something which has to be attached to your own avatar. In the ‘Edit Appearance mode’ I had that ‘aha….’ moment. The Delilah Avatar Mesh Body is attached to a new attachement point on the ‘real’ avatar body called the ‘avatar center’. See how my own avatar (in the orange/brownish skin) and the Delilah Mesh avatar are mixed. That looks strange. And It needs to be fixed.

mesh_body_2So now I only had to hide my complete avatar with an invisibilaty layer. See the picture above. This layer can also be found in the Delilah Folder in the inventory Library folder. Aha!

So now I am wearing the Mesh body attached to my real SL avatars body. And I am wearing an invisibility layer to hide my complete SL real avatars body. Apparently the Delilah Mesh Avatar comes with a premade skin, which has really sexy tatts on it ;).

The only thing I am not sure is if I am able to modify this Delilah Mesh premade avatar. So far the ‘edit appearance’ mode does not give acces to the slider where you can change the avatars body, like you can do with the SL real avatar body. I guess since the Mesh Avatars are made in a different program like Blender outside Second Life you can’t change them once they are inside Second Life.

So what have I learned so far?

1. It’s a premade body which is attached to your SL ‘real’ avatars body. (the real body needs to be invisible by wearing a transparant layer). The Mesh body acts like your normal avatar body in case of movement and such.
2. It can not be modified or created by you in SL.
3. Mesh bodies come with a skin already on them .
4. Once wearing a mesh avatar body, you can only wear mesh clothes in the right fitting size.
5. I haven’t purchased a mesh avatar body yet. But I have been ‘window shopping’ as there are a few. Some come with a HUD which you can wear and which will let you control various things on the body. Like preset skins and tattoo, clothes and such. Also some come with appliers for your new mesh body.

So far my journey into What is a Secondlife Mesh avatar. Correct me if i’m wrong about anything in this blogpost. And If you have suggestions please let me know by leaving a comment!

xxx Farah


Back in Focus!

I’ve been out of SL for a while, maybe a year. My last blogpost on this blog was in 2010, and on FabFree in 2011 :)!! But I’ve still been following my lovely friend bloggers at FabFree and some other random blogs and feeds. I logged in today and started playing with the feature I was most curious about, which is “Depth of Field”. I loved it from pictures and love it now!
back in focus I turned my Graphics up to ‘Ultra’ and  clicked on “Depth of field”! When I turned it on, everything got blurry! I use the regular SL viewer.

back in focus

So I went with Torley’s Settings for May 2012! I love Torley btw ;), and it got me back in focus again!

Torley’s preferred settings (as of May 2012)

These are optimized for big bokeh, favoring strength over subtlety. Requires a fairly powerful graphics card, or performance will suffer:


  1. Tap Ctrl-0 4-6 times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.
  2. Select Advanced menu > Debug Settings.
  3. Set RenderVolumeLODFactor = 8 or even 16, although that may be overkill. This makes it so curves don’t look jaggy when zoomed up close.
  4. As-needed, set RenderAvatarLODFactor = 8 or another high value too.

And the specific DoF settings:

    • CameraAspectRatio = 1.5
    • CameraFieldOfView = 10
      • Higher is more blur, although you’ll need to vary this depending on the subject’s size and your camera’s distance from it.
    • CameraFNumber = 3
      • Again, vary this to taste. Lower is more blur.
    • CameraFocalLength = 250
      • Makes it easier to get up-close and personal with the subject without fuzzing out.
    • CameraMaxCoC = 20
      • Boosted from the default of 10, a good balance.

back in focus

While taking pictures It seems that this feature asks a lot from your computers capacity as I almost crashed, hence the black screen. (Well I did crash eventually)!

back in focus

I have to take smaller pictures to get me in focus again. I love the effect of “depth of field” though, it blurres out the background nice so it doesn’t distract from the person in the picture. I love this feature, and sure will be staying around to play and take pictures in SL again! I’m also wearing MESH pants which is new to me too!

Pants – Maitreya – Zipper skinny pants – Pastel Mint
Top – AOHARU – OffShoulderGauzeTunic – Flower/Red
Wedges – *YS&YS* Penelope Wedge Beige
Hair – >TRUTH< Bronte – mirage

xxx Farah